They can also take two seeker missiles, and as long as their gun drones are attached they can fire a couple of pulse carbines too. EL: Crisis Battlesuits: 5x Shas’ui (120), 1x Shas’vre (27), 6x Advanced Targeting System (36), 12x Burst Cannon (96), 11x MV1 Gun Drone (110) (30pl, 386pts) [Free relic: Gatling Burst Cannons] [-2CP: Veteran Cadre] Custom Sept: Gifted Pilots, Hardened Warheads, + HQ + Cadre Fireblade [2 PL, 42pts]: Markerlight Commander in XV86 Coldstar Battlesuit [8 PL, 150pts]: 4x Missile pod, + Troops + Strike Team [2 PL, 38pts] Another very good T’au Sept character, Darkstrider is also a BS2+ Markerlight option who buffs nearby T’AU SEPT Infantry, giving them the ability to shoot after Falling Back if they’re within 6″ of him, and using the Structural Analyser ability to give a single infantry unit within 6″ +1 to its wound rolls against that target, ensuring they’ll wound most infantry targets on a 2+. Archived. Fire Warrior Shas’ui: Markerlight, Pulse rifle . 1 Ethereal on Hover Drone – Command or HQ unit A unit that does so cannot fire overwatch again in this turn. After all it is your army and you alone get to decide how they look. Either method is perfectly acceptable. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) In my opinion the "start collecting!" His Vanguard ability allows him to move up to 7″ after Deployment at the start of the first battle round as long as he isn’t within 9″ of an enemy model, helping quickly reposition him at the start of the game. Can also now take Networked Markerlights to boost the range and make them assault weapons, which is good but probably risky given how big a target (ironically) it paints on the head of the unit with them. Change ), You are commenting using your Facebook account. While Stealth Battlesuits are held back from being great killers by their relatively poor BS, much like Breacher Teams they’re a very cost effective unit to help you build up a bit of board control, meaning that they do find their way into lists. Army List - Click to ExpandPRIMARY ITC ARMY FACTION: Tau Empire That lets you either use Kauyon twice to lay down withering firepower in the first two turns or use Mont’ka to mobilise your forces turn 1 and then Kauyon on turn 2. 2 Instruction booklets coats to get the desired effect. Ceramite White – Base ( White ) Battalion Detachment, Tau Empire: Farsight Enclaves [48pl, 771pts] +5CP Their defensive profile isn’t as good – they’re only T6 with W10, a 3+ armour and no invulnerable – but they are -1 to hit from more than 6″ away, and can be followed around by Stealth Drones to be -2 to hit (though of course any thinking opponent will just shoot the drones first). This makes use of the Crisis burst cannon bomb we discussed, backed up by an appaling number of drones and a clique of commanders, to control the board, while blasting from the back with Magna Rail Rifle armed Broadsides. Tau does still have its attractions, bringing a powerful stratagem and access to named characters, so as the metagame shifts over time expect to see people go back and forth between it and these, but the important immediate takeaway is that the best of the bunch here are relevant for high-end competitive play. On top of their basic guns and profile, they have the “Nova Reactor” special rule – for the cost of 1 mortal wound, you can either move 2D6″ in the charge phase, improve the number of shots, or increase their invulnerable save from 5+ to 3+, highly annoying for your opponent when they also have a 2+ armour save and, of course, are surrounded by shield drones. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) We also had a look at the implications of the latest set of changes in our FAQ roundup. This is an ability that is theoretically very powerful, but in practice just isn’t what a T’au army wants to be doing in most competitive games. Fire Warrior Shas’ui: Markerlight, Pulse rifle . FREE RELIC: Gatling Burst Cannon 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) This list, piloted by Simon Priddis to a 5-0 1st-place finish at Twisted Onslaught in early September, dials back on the Riptides in favor of running Broadsides, Piranhas, and Shadowsun. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Thanks for checking. The only VEHICLE in the T’au Battlesuit fleet, the Stormsurge is kind of an odd beast. Most people dismissed them for a long time, and then at LVO this year a Tau army did very well and included about 40 of them, and now they’re back out of fashion again (see the lists posted below – all of them are from recent events and the only Kroot which appears in any of them is Dahyak Grekh). Pathfinders don’t do anything especially big or clever, but they have a clear purpose that’s costed about right, which in Tau is about as good as you can ask for. Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. The Advanced EM Scrambler gives them the ability to shut down deep strikes within 12″, which given they’re on a hefty base lets them do some real work controlling space (though losing the initial option to take two with this via the FAQ has made it a bit less good). Once again they’re really only OK – there’s one pretty tasty one, but the rest are generally fine on paper but outcompeted by other options. HQ: Commander in Coldstar Battlesuit (90), 4x Fusion Blaster (56), 2x MV4 Shield Drone (20) (9pl, 166pts) Fire Warriors with shotguns. Not the least of which is because of their bang for your buck factor. This list presents a tonne of firepower that can go after both volume and heavy targets, while also having mortal wound output from the planes, and while it doesn’t get to lean on drones for defence also doesn’t have to spend a few hundred points on them, letting the list focus on more guns!You can see John talk about his list in a video Twisted Dice put up on their channel.Army List - Click to Expand++ Battalion Detachment +5CP (T’au Empire) [36 PL, 656pts] ++T’au Empire Sept Choice . You’ll see all four guns in Simon Priddis’ list below, demonstrating that there’s use cases for all of them (though in the case of the plasma rifles I suspect the use case was “being fairly cheap.”) The rail rifle offers 2 shots at enormous range, Strength 8, AP-4, and D6 damage, plus it causes an additional mortal wound on a 6+ to wound. Saviour Protocols is conceptually pretty simple but the rules implementation is complex and one of the most repeatedly errated rules in the game. It also changes the short range brackets on one of the big gun options for the Stormsurge. 4x Fire Warrior w/ Pulse Rifle, + Heavy Support + TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, ++ Air Wing Detachment +1CP (T’au Empire) [33 PL, 512pts] ++ T’au Empire Sept Choice: Farsight Enclaves AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) Fire Warrior Shas’ui: Markerlight, Pulse rifle . . This army went 4-1 at the North East Open, a UK major we did some coverage on earlier this year.Army List - Click to ExpandPRIMARY ITC ARMY FACTION: Tau Empire The missile pods are a little more sedate, being only S7 AP-2 and d3 damage, but you get four times as many shots from them. Which Warlord Trait you’ll want will depend mostly on which you’re making your warlord and what will benefit them and your army the most. Fire Warrior Shas’ui: Markerlight, Pulse rifle . On a turn in which you declare Kauyon, at the start of your Movement phase, you can select any friendly units that are within 6″ of the Commander. This army went 4-1 at the North East Open, a UK major we did some coverage on earlier this year. Armata ta T'au Empire incepe aici!Miniaturile vin neasamblate si nepictate. As with Crisis Suits, you can take 2 drones per model in a Broadside unit, and you should do this most (if not all) the time. Army List - Click to Expand++ Battalion Detachment +5CP (T’au Empire) [36 PL, 656pts] ++T’au Empire Sept Choice . They can’t be protected with Drones’ Saviour Protocols rule and you can’t use any of the BATTLESUIT Stratagems on them, and while they can put out a lot of firepower, it’s not quite enough to make up for the fact that they cost significantly more than a Riptide. Fire Warrior Shas’ui: Markerlight, Pulse rifle . HQ: Commander in Coldstar Battlesuit (90), 4x Fusion Blaster (56), 2x MV4 Shield Drone (20) (9pl, 166pts) The Greater Good expanded the Enclaves, once one of the weakest Septs, into a much more substantial subfaction with a bunch of extra rules that make them pretty attractive. Overall, while they’re not crazy or anything, there is enough going on here to push these into some builds. The cover save bonus is, on the whole, nice to have, and the relic is great for adding survivability to a key unit. The Riptide is possibly the best unit in the Tau book and has a strong claim in the “Best Unit in the Game” competition. Taken together, they mean that a Farsight unit within 6″ is always re-rolling hits and wounds on shooting, making them appropriately deadly up close and adding some serious attraction to shooting units that want to get in the enemy’s face like Breachers, Stealth Suits and Crisis Teams. Start Collecting! Most of your turns will see the Nova Reactor being used to improve your gun’s output, but the other modes bring a lot of utility to the table. Outrider Detachment, Tau Empire: Farsight Enclaves [8pl, 422pts] +1CP I have learned this the hard way by putting way too many Dwarven beards and Wood Elf arms/weapons on before I got to painting. No-one was sad to see them go (except possibly Simon). Start Collecting: Tau Empire. You may otherwise be a seasoned Warhammer veteran. Evil Sunz Scarlet – Layer ( Medium Red ) Posted by 4 years ago. This list leans on the power of Hardened Warheads and Gifted Pilots to turbo-charge a bunch of vehicles loaded to the brim with smart and seeker missiles, backed up by a Farsight Enclave Air Wing to squeeze value out of Firestorm and their sept traits. Assembly question. Custom Sept: Gifted Pilots, Hardened Warheads+ HQ + Cadre Fireblade [2 PL, 42pts]: Markerlight Cadre Fireblade [2 PL, 42pts]: Markerlight+ Troops + Strike Team [2 PL, 38pts] Since they can’t take the Ion Blasters, you’ll want to arm these with 4x Fusion Blasters instead. Warriors of the Farsight Enclaves just get two Sept Tenet abilities? The build hasn’t shown up for a little while – it can be rough in ITC, since the Gun Drones are a great way to give away “kill more” – but as a way to do something different with Tau it’s a fun one and can be surprisingly effective. Tau Empire today with the lowest price and get it tomorrow with next day shipping! . As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. Tau Light Ochre – Layer ( Light Orange ) TOTAL COMMAND POINTS: 14 (-3) Sold by Hyatt's All Things Creative and ships from Amazon Fulfillment. While successful, it represents a pre-supplement build for Tau, most notably pre-Raven Guard. HS: Broadside Battlesuits: 3x Broadsides (105), 6x Smart-Missile-System (90), 3x Heavy Rail Rifle (75), 3x Advanced Targeting System (18), 6x MV4 Shield Drone (60) [-1CP extra relic: Magna Rail Rifles] (24pl, 348pts) save. 3. Description Additional information Description. Sense of Stone and Storm of Fire are the clear winners here, and which one you want will depend on your strategy – although as of TGG you can just spend 1CP on Wisdom of the Many and have both. A list packing these won the Scottish Takeover recently (which we’ll showcase later on), so if they’ve been gathering dust in your collection now might be the time to get them out! By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. For 22pts a model you get a T4 2W 3+ body that can scout deploy and has a built-in -1 to hit, helping you push forward into cover and screen out enemy scouts and pre-game moves. Tweet. Fire Warrior Shas’ui: Markerlight, Pulse rifle. The big change to Brian’s list from older Tau lists is a heavier reliance on drones. Temple Guard Blue – Layer ( Light Blue ) HQ: Commander in Coldstar Battlesuit (90), 4x Fusion Blaster (56), 2x MV4 Shield Drone (20) (9pl, 166pts) . TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) These pull you in a very different direction to other Tau armies, encouraging you to bring units that want to be up close and personal with the enemy and play a much more aggressive style of game, perhaps backed up by some longer-ranged options (which are still pretty good thanks to general Tau abilities). Administratum Grey ( Light Grey ) This might be good enough to consider if it worked on Vespids. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] Why? An HQ tank choice, Longstrike comes with his own custom Hammerhead tank, which comes with BS2+ at its full profile plus the Tank Ace ability, which gives it +1 to wound rolls against VEHICLE and MONSTER targets, and Fire Caste Exemplar, which gives T’AU SEPT HAMMERHEADS within 6″ +1 to their hit rolls in the Shooting phase. We’d lean towards “more shots good”, especially with the enduring popularity of Primaris Marines, but both options are fine. Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. However, in my humble opinion they have some of the coolest looking units. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) Their gun is pretty ok, and they have seeker missiles as well (though the seekers will be hitting on 5s since they’re heavy weapons and the Razorshark has to move), but they’re fairly flimsy and the gun isn’t good enough to justify the cost. Battalion Detachment, Tau Empire: Farsight Enclaves [53pl, 807pts] +5CP The tiny powerhouse mainstays of the current competitive T’au Empire army, drones primarily serve the purpose of protecting key units in your army from taking damage while your units continue to spew out unreasonable amounts of firepower. He gives nearby FARSIGHT ENCLAVES units the ability to re-roll to hit rolls of 1 in the Fight phase (any phase if you’re attacking an ORK unit), and has a 4+ invulnerable save, but his key ability is the Genius of Mont’ka, which allows him to activate Mont’ka even if Master of War has already been used once already. They can take some funky Drones, but their main uses are twofold – one, they get a 7″ pre-game scout move, and two, they’re a source of mass markerlight fire. Tau Fire Warriors This is very good on Pulse Rifles, where half range is 15″, and a Cadre Fireblade can ensure that charging into a line of T’au Sept Fire Warriors is a lethal affair. Priddis’ list also incorporates 6 Seeker Missiles on the Broadsides, set up to eliminate any target that the army’s Marksmen drop Markerlights on turn 1.Simon Priddis' Twisted Onslaught List - Click to Expand++ Battalion Detachment +5 CP (T’au Empire) T’au Sept [109PL, 1870pts] ++HQ: Cadre Fireblade (39), Markerlight (3), 2 Shield Drones (20) Puretide Engram Neurochip (0) [3PL][62pts] WARLORD (Through Unity Devastation)HQ: Commander Shadowsun (110), MV52 Shield Drone (11), Command Link Drone (6) [10PL] [127pts]Troops: 5 Strike Team (35), Upgrade to Shas’ui (0), Markerlight (Shas’ui, 3), 2x MV4 Shield Drone (20) [3PL][58pts]Troops: 5 Strike Team (35), Upgrade to Shas’ui (0), Markerlight (Shas’ui, 3), 2x MV4 Shield Drone (20) [3PL][58pts]Troops: 5 Strike Team (35), Upgrade to Shas’ui (0), Markerlight (Shas’ui, 3), 2x MV4 Shield Drone (20) [3PL][58pts]Elites: XV104 Riptide Battlesuit (185), Heavy Burst Cannon (35), 2x Smart Missile System (30), Advanced Targeting System (18), Velocity Tracker (10) [14PL][278pts]Elites: XV104 Riptide Battlesuit (185), Heavy Burst Cannon (35), 2x Smart Missile System (30), Advanced Targeting System (18), Velocity Tracker (10) [14PL][278pts]FA: 3 TX4 Piranhas (90), 3x Burst Cannon (24), 3x 2 Seeker Missiles (30), 3x 2 Gun Drones (60) [12PL][204pts]HS: 3 XV88 Broadside Battlesuits (105), 3x 2 High Yield Missile Pods (150), 3x 2 Smart Missile Systems (90), 3x Seeker Missile (15), 3x Advanced Targeting System (18), Upgrade to Shas’vre (0), 5 Shield Drones (50) [24PL][428pts]HS: 3 XV88 Broadside Battlesuits (105), 3x Heavy Rail Rifle (105), 3x 2 Plasma Rifles (48), 3x Seeker Missile (15), 3x Velocity Tracker (6), Upgrade to Shas’vre (0), 4 Shield Drones (40) [23PL] [319pts]++ Vanguard Detachment +1 CP (T’au Empire) Sa’cea Sept [8PL, 130pts] ++HQ: 1 Ethereal (45), Honour Blade (0), Hover Drone (5), Marker Drone (10) [4PL][60pts]Elites: Dahyak Grekh (20) [2PL][20pts]Elites: 1 Firesight Marksman (21), Markerlight (3), Pulse Pistol (1) [1PL][25pts]Elites: 1 Firesight Marksman (21), Markerlight (3), Pulse Pistol (1) [1PL][25pts] Devin Swann’s Sword and Brush ListDevin Swann’s list, which he piloted to a 4-1 2nd-place finish at the 32-man Sword and Brush event in early September, is primarily here for variety’s sake: It’s an example of a successful T’au Empire list that doesn’t take three Riptides, instead employing Hammerheads and Skyrays for its long-range heavy firepower. Strike and Fade is an incredibly powerful Stratagem, but it has no synergy with the Sept Tenet — using it kills your cover bonus. Prototype Weapons have some wildly potent choices among them, with the Magna Rail Rifles and Stabiliser Jets really standing out. Priddis’ list also incorporates 6 Seeker Missiles on the Broadsides, set up to eliminate any target that the army’s Marksmen drop Markerlights on turn 1. The tenet, Coordinated Fire Arcs, dovetails very nicely with For the Greater Good to provide even more charge protection and keep your gunline intact, Focused Fire is incredible on units with high rate of fire (wound something with incidental fire and then give +1 to wound against that target with 20 medium strength shots per riptide), and the warlord trait and relic are no slouches, either. Defensively, she has a 5++ and built-in -1 to hit, but will go squish fast if properly targeted, as she’s only T4 with 5W. Change ). This is where the good stuff is for Farsight. Are you the type of player that likes to sit back and wait for the enemy to come to you? Note that this ability stacks with Pulse Accelerator Drones, giving nearby pulse rifles a range of 42″. This is a great-value box set that gives you an immediate collection of fantastic T’au Empire miniatures, which you can assemble and use right away in games of Warhammer 40,000! These are essentially “unit” relics with a much broader set of places they can be assigned than just characters. Fire Warrior Shas’ui: Markerlight, Pulse rifle . 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts]+ Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice . Credit: Jack Hunter. POWER LEVEL: 109 However with the recent nerfs to Imperial Knights back in April, the time for T’au has come again. Shadowsun is fine in a Tau Sept army but isn’t the near-mandatory pick she once was. You don’t need this gun, and plenty of lists aren’t using it, but bringing a single Riptide with it along with two packing the normal gun is a serious consideration now. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) Is there a difference or is it cosmetic? There was a brief moment where Tiger Sharks were a hot meta pick, because they had the same guns as Riptides and when the Codex updated those, these got a stealth buff for no extra cost. They’re a weird unit, but do have some roles they can fill. Used by a unit in the T’au Sept this is effectively a second shooting phase, almost assuredly targeting one of the enemy’s key units. 4x Fire Warrior w/ Pulse Rifle, ++ Spearhead Detachment +1CP (T’au Empire) [67 PL, 1,302pts] ++ HQ: Longstrike [10 PL, 212pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile, ++ Spearhead Detachment +1CP (T’au Empire) [28 PL, 500pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: Markerlight, Elites: Dahyak Grekh [2 PL, 20pts] That being said, if you’re new to the hobby, you may not realize that putting certain pieces together makes one unit type over another. See the below color schemes if you are interested in switching up the colors. Her relatively unique ability to pull off a one-two punch of mobility into powered up shooting is still great, and you should consider her when she fits your overall plan, but don’t feel like you have to warp your army towards Tau Sept just to get her. So even though I have never played, I have a pretty sizable Ork force and decided to start a little Tau army to paint something different. But the real value for Sa’Cea is Markerlights. In sniper meta these have been trialled – Devin Swann ran a list while ago which ran 27 of them – but they haven’t yet wormed their way into the greater consciousness. Competitively, a common Sa’Cea build is to take a Vanguard Detachment featuring an Ethereal and three Firesight Marksmen. Price: $126.36 + $15.92 Delivery This fits your . The Sun Shark has a similar role to the Drukhari Voidraven, which is to fly over something and bomb the hell out of it and hope to cause mortal wounds. These will help you get some idea of what your models could look like when painted. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. report. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] The roving nightmare that the forward elements of this list presents will keep many opponents on the back foot, and like a lot of Farsight armies it’s way less vulnerable to getting pinned down in its deployment zone than the average Tau list. What they offer is an absolutely horrendous alpha strike – each Sky Ray can take 6 seeker missiles, which means that each one is potentially unloading 6 krak missiles into something with markerlights on turn 1. While successful, it represents a pre-supplement build for Tau, most notably pre-Raven Guard. Shrouded by Warp Storms for millennia they underwent an extremely rapid technological evolution and are now one of the most … What they offer instead is a 2+ save, 6 wounds, and firepower which is actually costed appropriately. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) 3 XV8 Crisis Battlesuits ( or XV8 Crisis Bodyguard ) 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . Friendly  units within 6″ of the Commander can both Advance and shoot as if they hadn’t moved this turn. TOTAL COMMAND POINTS: 14 (-3) Everyone hates drones, and with good reason. One of the biggest challenges with this list post-Marines is that it’s going to struggle against Imperial Fists, who can very quickly knock out its tanks from 30″ away.Devin Swan's Sword and Brush List - Click to Expand ++ Battalion Detachment +5CP (T’au Empire) [10 PL, 198pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: Markerlight HQ: Cadre Fireblade [2 PL, 42pts]: MarkerlightTroops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . The only reason XV8 Crisis Commanders don’t show up more often is because there’s little to recommend them over the Enforcer and Coldstar variants. HQ: Commander in Coldstar Battlesuit (90), Drone Controller (5), 3x Fusion Blaster (42), 2x MV4 Shield Drone (20) (9pl, 157pts) They come with two abilities, and neither are Sept-locked, which means that an Ethereal is a good choice to fill out an HQ slot in a Sept other than T’au. As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. 15% off Start Collecting Tau Empire - Warhammer 40k - 99120113055. Otherwise, go forth and continue to threaten a fairly minor region of space! Devilfish full of Breachers hopping out to murder things would be great if only it wasn’t objectively worse than just plinking away from miles across the battlfield, but it is. Tau have a huge array of good options for killing, and this is very much only one of them, but TGG has finally given long-time Crisis fans a way to actually use them, and especially in the Enclaves either of these two setups should do work in their assigned roles. Your first reaction might be to think “railguns,” and that’s not a bad idea. They usually showcase or are supported by advanced Tau technologies. It might be worth looking into rather than spending the extra cash on another 10 warriors to make into the team you didn’t make with this set. It’d be a decent contender with T’au Sept as the defensive choice if taking it didn’t lock you out of the Special Characters. Certainly my favorite part of the box which is why I will cover it first, putting these together was relatively simple. That’s finally changed somewhat thanks to TGG. Drones allow T’au to tank hits for key units, essentially giving a dozen ablative wounds to their best units. Wings Note: Used to see play in Fire Warrior spam lists, but those are deaaaadddd in singles events in Marine meta. I like to take my time to get the whole chest and body done, then put the weapons on. The roving nightmare that the forward elements of this list presents will keep many opponents on the back foot, and like a lot of Farsight armies it’s way less vulnerable to getting pinned down in its deployment zone than the average Tau list. So you may have seen some folks painting or playing with Warhammer products. This gives you both multiple characters to use for Orbital Marker Distribution spotting and also three additional re-rollable markerlights to drop on enemy units. The special formation sheet really helps you get started tactically on the playing side. Sadly, they’re at best OK, with some useful choices but nothing with proper wow factor. Arm them with a Heavy Burst Cannon, Smart Missile System, Velocity Tracker, and Advanced Targeting System, and you can’t go far wrong. . HS: Broadside Battlesuits: 3x Broadsides (105), 6x Smart-Missile-System (90), 3x Heavy Rail Rifle (75), 3x Advanced Targeting System (18), 6x MV4 Shield Drone (60) [-1CP extra relic: Magna Rail Rifles] (24pl, 348pts) . You can start with Abbadon Black if you like and lighten it up These have turned up in a successful list as exactly and only a delivery mechanism for the Farsight Enclaves Firestorm stratagem. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) SKU: 5011921088522 Categories: Get Started with 40k, Tau Empire. Easily the best original Sept. Change ), You are commenting using your Google account. While the Heavy Burst Cannon is the “default” option, as of TGG these have access to the Amplified Ion Accelerator prototype gun. 2x MV4 Shield DroneElites: XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock Elites: XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock Elites: XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock++ Battalion Detachment +5CP (T’au Empire) [28 PL, 511pts] ++ T’au Empire Sept Choice: T’au SeptHQ: Commander in XV86 Coldstar Battlesuit [9 PL, 182pts]: 4x Fusion blaster, 2x Shield Drone HQ: Ethereal [4 PL, 70pts]: 2. T quite “ get there ” in a video Twisted Dice put tau start collecting review on channel. £38.50 from buying the models separately Enjoy relatively recently emerged threat tau start collecting review Ethereal caste and as such benefits from Protocols. The models separately Enjoy a bit like a Riptide, but there are no,... Another popular commander build ( fusion Coldstars ) and the heads are usually.. At least two and usually three great ways to get into the Games Workshop 99120113061 Tau. Any kind of an odd beast however with the lowest price and it. Commanders and Cadre Fireblades players, such as yourself better at blowing your opponent off the board one... Heavier reliance on drones Rapid fire 1 S5 rifle and 4+ armour save for 7?... Anything, there is also a iconography sheet that helps make your units look much better than just characters more... Is most probably a commander keyword slot Imperium ’ s list from older Tau lists reasonably often a Lascannon. 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